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The
Interactive Games and Entertainment Association (IGEA) has slammed the
federal government for its lack of support for the Australian video game
industry.
The IGEA today
released an open letter, addressed to Minister of Communication and the
Arts, Mitch Fifield, questioning why there had been no action on eight
recommendations from an April 2016 Senate Committee on Environment and
Communications to help the industry reach its
\u201cWe
thought we\u2019d finally received the recognition from government that we
needed and deserved. It\u2019s been 390 days since the Senate Standing
Committee handed down its report, and you are yet to respond,\u201d the open
letter states.
The letter goes on to
argue for the economic and artistic value of the Australian games
industry, and questions why funding bodies, like the profitable and
essential-for-industry Screen Australia, did not exist for video games.
Speaking to The Australian,
Ron Curry, CEO of IGEA, called on the government to acknowledge the
recommendations and work with the IGEA to find the best way forward.
\u201cIf the government accepts any or all of the recommendations, we can start engaging with how we unpack from there,\u201d Curry said.
\u201cIf
the government rejects the recommendations, we go back to the drawing
board and work out how we take those back to government.\u201d
Curry
said the industry was still denied cultural respect, despite the medium
moving beyond the classic gamer cliches that dogged it in its early
years.
\u201cThe policy makers just aren\u2019t engaged with this medium, and that spills over into a cultural disconnect as well,\u201d he said.
\u201cI
think the average Australian now consumes kizi games just like other media,
they\u2019ve moved beyond having to look at this subculture. It\u2019s not a
subculture anymore, everybody does it.\u201d
A
study for IGEA in 2015 found that 68% of all Australians and 98% of
homes with children under 18 played games. In 2014, Australians spent
$2.46bn on video games and consoles.
Some Australian game developers have found success despite a lack of government support, particularly through Apple\u2019s App store.
Melbourne developer Hipster Whale\u2019s Crossy Road
has been downloaded more than 150 million times since its launch in
late 2014. Fruit Ninja, by Brisbane-based Halfbrick, has been downloaded
more than one billion times.
Co-founder of Hipster Whale, Andy Sum, said ignoring the industry was a waste.
\u201cImagine
what the industry could do if we had mo
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