Harry Potter Games: Talking with Senior Producer Stuart Wh

Harry Potter Games: Talking with Senior Producer Stuart Whyte

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The Harry Potter Archive Project spoke with senior producer, Stuart Whyte, in late 2020 and was kind enough to go digging for any ephemeral items during the development and early days of the Harry Potter games. He's also provided this project with further information and history on the infamous E3 2001 Harry Potter and the Sorcerer's stone demo game play footage. A special thank you to Stuart for participating in these conversations and sharing all of the featured objects in this item!

Items include photos only of the following:

- Harry Potter and the Chamber of Secrets Nintendo Game Boy Advance development cartridge, front and back. This cartridge has not been dumped, however.
- Retail copy of Japanese Chamber of Secrets Game Boy Advance box art.
- What this project is dubbing the 'shelf of knowledge' aka, in his words, 'Random Stuff':

Stuart W:

"Three things to call out \u2013

1. Custom name badge was made for each of the devs and we had them on our desks \u2013 Guy Miller, the creative director on the franchise, made each unique -I was a senior producer (or mystificator) and, as I was mostly working with a developer in Derby called Eurocom, I was from the dept. of EUROlogy)
2. Bertie Botts beans \u2013 I think I picked these up around that time \u2013 I don\u2019t think they\u2019re anything special?
3. Russian doll Harry Potter \u2013 this was very cool \u2013 I was demoing Harry Potter at E3 and a journalist from Eastern Europe came up and gave me the Russian doll as a thank you as he was a big potter fan!"

- Similar to Scott Johnson, formerly of WBIE in licensing, Stuart was also presented with framed copies of the games, Stuart W: "Framed versions of the games that were presented to all the developers when we shipped them."

-Also included are photos of chart positions from a UK-based trade magazine and Nintendo Power previews for CoS GameCube and Game Boy Advance.

On the nature of the contents of the development cart featured here,

"Cart: As producer on the title I was responsible for handing out the carts and ensuring that they were tracked (we didn\u2019t have a huge number!). When we got a new build we\u2019d just flash the EPROM with a new build \u2013 so although I no longer have a GBA and can\u2019t say 100% - I think it\u2019s VERY likely that the only version of the software that will be on there will be the final build \u2013 we didn\u2019t really keep older builds on cart \u2013 it wouldn\u2019t make sense due to them being a limited resource."

Russian Doll: "No worries. It was completely out of the blue at the show \u2013 a videogame journalist walked up and if rapidly became clear that he was also a MASSIVE potter fan \u2013 hence he\u2019d brought a gift as he was so keen for the game to be great! His passion was lovely to see."

Demo Footage: "So that build at E3 was the PC version \u2013 and was very much a bare bones \u2018proof of concept\u2019 of Harry walking round Hogwarts \u2013 it pretty much had zero gameplay \u2013 just the ability to cast context sensitive spells. As such this demo was never played by any journalist \u2013 us demoers gave a \u2018walkthrough\u2019 allowing us to control the demo \u2013 it was very much on rails!"

To read more from other Harry Potter game developers, artists, and other individuals who helped shape and produce the Harry Potter PC/Video Game titles, check out the Harry Potter Games Archive Project's 'Harry Potter Games: Developer Dialogue' for an in-depth dive down the rabbit hole of behind-the-scenes facts, stories, and anecdotes carefully documented for posterity, enjoy! https://archive.org/details/talking-with-harry-potter-game-developers

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