Maxanders ultimate loot map V1
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Excerpt from the included readme file:
Maxander's Chernarus Dayz ultimate loot map V1[17454x14626]
Cleaned and extracted it from ARMAII_MAP.pdf
Managed to get it in 4 parts in PNG format at 600 pixels/Inch resolution and piece it back together.
Note that the extraction method i used didnt extract the vectors but basicly did a print screen of the vectors at a set resolution.
Cleaned and extracted it from ARMAII_MAP.pdf
Managed to get it in 4 parts in PNG format at 600 pixels/Inch resolution and piece it back together.
Note that the extraction method i used didnt extract the vectors but basicly did a print screen of the vectors at a set resolution.
[...]
This version contain:
A complete marked map with all the loot points that matters (2 or more in most cases) in colors by loot type suggested by "TeaLeaf"
Major loot points got its own colorcoded legends thats when possible positioned on the specific building without disupting it.
Major loot points are now marked beside the city/location name in larger size to make finding them at lower zoom easier.
Added a couple of locations that was missing.
Legends reworked to match the new loot type color coding.
Other optimizations and rezising of text.
New Logo in the corner tried to keep it small.
How to read the map:
to the right side of the location name is a generic legend icon telling you that the location containes a major loot point, well or other point of interest.
Buildings that were previously grey are now colored depending on loot it contains,
if it contains large amount of it it also got a small miniature marking of the same legend as in the location name.
Bulding that have no footprint like wells, gas stations & Deer huts have instead a sligthly larger legend icon that show the aproximate location of it.
A complete marked map with all the loot points that matters (2 or more in most cases) in colors by loot type suggested by "TeaLeaf"
Major loot points got its own colorcoded legends thats when possible positioned on the specific building without disupting it.
Major loot points are now marked beside the city/location name in larger size to make finding them at lower zoom easier.
Added a couple of locations that was missing.
Legends reworked to match the new loot type color coding.
Other optimizations and rezising of text.
New Logo in the corner tried to keep it small.
How to read the map:
to the right side of the location name is a generic legend icon telling you that the location containes a major loot point, well or other point of interest.
Buildings that were previously grey are now colored depending on loot it contains,
if it contains large amount of it it also got a small miniature marking of the same legend as in the location name.
Bulding that have no footprint like wells, gas stations & Deer huts have instead a sligthly larger legend icon that show the aproximate location of it.
[...]
Maxander
Original release at: https://forums.dayz.com/topic/7795-maxanders-chernarus-dayz-ultimate-loot-map-v117454x14626/
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